Eline_Zbrush File Sculpt
Eline_Sculpt_Zbrush_File ( Ztool ) - ( 2.6GB )
This product contain the Eline Project Sculpt ( Zbrush File ) Project on Artstation : https://www.artstation.com/artwork/GakzWW
Be sure to have Zbrush 2020.1 & + ( The project was made in Zbrush 2020.1 )
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Why selling this Project ?
First, a lot of people asked for it, to learn & practice lookdev, work on the texturing on a high end character, with all type of surface. ( Clothes, Props, Hard-surface etc. )
See how I managed everything, in Zbrush, how everything is build, with subdivision level, topology etc.
And the most important, have the sculpt to work on it, and print it in 3D.
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The Zbrush file is about 301.891 Million Poly ( Be sure to have a good computer to open it and work with it )
I have Intel I7-6900k & 16gb Ram ( If you have enough Ram, it should be ok )
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First, the model is not ready for Printing for the moment, you will need to rework this if you want to print it ( Can't Wait to see that tho )
The Sculpt is ready to lookdev, every elements have uv information.
Every single Subtool is composed with multiple Subdvision level, from low poly to high poly.
Every elements are well organised, with a good naming convention & pack in different folder.
Everything is UVed, so you don't need to make the UV. Everything is cut into UDIM ( I include a file who explain how everything is build )
The zbrush file is composed by 142 Subtool, so you will be able to work properly with any of the elements, without managing millions of poly at once.
When you open the file, Everything is setup in a low poly poly count, you will need to switch to the highest level of detail manually ( Zplugin -> Subtool Master -> High Res Visible )
Everything is in Quad, and retopo is don't needed.
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Feel free to contact me if you have a question, a problem !
Email : kowalskiartwork@gmail.com
Portfolio : https://www.artstation.com/dylan-kowalski